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Gaming Project NFT World Moves Massive Minecraft Platform to Web 3.0 -Breaking

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NFT World Games Moves Massive Minecraft Server to Web 3.0

Crypto gaming project, NFT World (WRLD), has launched Polygon-based programming modifications on Minecraft’s open-source platform. The new WRLD upgrades create a metaverse-type experience that’s available to the 141 million users who log in monthly on average to play Minecraft.

NFT Worlds’ blockchain layer on Minecraft will allow players to access Web3 features, such as an online shop where they can buy items for their Minecraft experience using the WRLD token. Earlier this month, WRLD announced the news via a tweet to its 76 000 Twitter followers (NYSE:).

Microsoft bought the hugely successful multiplayer Minecraft game experience in 2014 for $2.5 Billion.

According to Wikipedia’s description, Minecraft “…players explore a blocky, procedurally generated 3D world with virtually infinite terrain, and may discover and extract raw materials, craft tools and items, and build structures, earthworks and simple machines. You can choose to fight against computer-controlled mobs, depending on your game mode. [monsters], as well as cooperate with or compete against other players in the same world…Players can modify the game to create new gameplay mechanics, items, and assets.”
In 2009, the original Minecraft game was launched. Within a year of its launch, the software developers created an open source version that allows gamers and anyone with programming skills to create and expand the Minecraft platform and add their own enhancements and extensions. Since 2010, tens of thousands of these modifications – also known as “mods” – have been created, that are accessible to anyone playing the game.

Through its acquisition, Microsoft (NASDAQ:) has continued to allow “mods” to be added to the game – including those by WRLD – as long as the developers adhere to Minecraft’s End User License Agreement (EULA) throughout all stages of development and mod launch. However, developers cannot make a profit on Minecraft’s creations. This is the main point of the EULA.

Microsoft seems to make the metaverse top-priority. Last month, the software giant paid $68.7 billion to acquire Activision Blizzard (NASDAQ:) to add more “building blocks for the metaverse,” per the deal’s official announcement. Microsoft could release popular Blizzard titles in the metaverse, including Call of Duty and Guitar Hero as well as World of Warcraft and Candy Crush Saga.

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