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Gaming Market to grow by USD 125.65 billion from 2020 to 2025|56% Growth to Originate from APAC|17000+ Technavio Reports -Breaking


Global Gaming Market expected to expand by USD 125.65Billion from 2020-2025. 56% of growth to come from APAC. 17000+ Technavio Researchs|56% Growth to Originate from APAC|17000+ Technavio Reports

56% will be generated from APACFor the gaming market. APAC is home to three key markets: China, Japan, South Korea, and South Korea. APAC’s market growth will outpace that in other areas. APAC’s gaming market will grow due to the increased penetration of esports in emerging countries such as Singapore, Taiwan and Malaysia. It is expected that the gaming market will grow. USD 125.65 trillion Between 2020 and 2025 CAGR of 12%Technavio has released the most recent data.

Gaming Market: Use blockchain technology to accelerate growthTheIntegration of Blockchain technologyThe gaming industry allows players to exchange virtual assets in-game with their peers and enable peer-to-peer transaction. Many gaming companies have adopted the technology. Microsoft (NASDAQ: ) has recently revealed its plans to implement blockchain technology in Xbox. Integration of blockchain technology is expected provide quick and secure payments networks, and will allow developers to greatly monetize gaming services. Blockchain technology integration will offer significant growth opportunities to gaming companies over the forecast period. This will drive growth in the global gaming market.

Gaming Market: Regulating loot boxes could hinder market growthThe regulation over loot boxesThe gaming market will face significant challenges. Lootboxes are digital packages or boxes that include in-game objects and are available for sale in exchange for cash or other in-game currencies. Loot boxes are considered an illegal form of internet gambling, and a dangerous addiction for kids. Many governments, including those in Australia, Japan and Japan have established strict guidelines regarding the usage of loot boxes in games. This could have an adverse effect on market growth, as loot box purchases make up a large portion of all in-app sales.

Gaming Market: Segmentation Analysis & Revenue Generating SegmentThe market research report segments this segment. Gaming market Type(Casual and professional gaming). Geography(APAC and North America. Europe. MEA. South America.

Gaming market share has grown by casual gaming segmentThis will have a significant impact on revenue generation. With the growing popularity of mobile gaming, casual gaming has become more popular. Mobile devices are preferred by casual gamers over consoles and PCs due to their ease of access. Mobile devices allow casual gamers to easily access their favorite games from any location. Technavio’s report gives an accurate estimate of each segment’s contribution to the market growth.


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