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Blockchain and the evolution of business models in the game industry -Breaking

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In the latter part of the 20th century, the first computer games were created with one purpose: to entertain their players. It was intended to allow players to escape their daily routines and give them access to fantasy worlds. Soon, the games were competing with traditional entertainments like movies, circuses and theater performances.

Planet Earth began the next millennium as a nation of more than 6 billion. The forecast for 2023 is for 8 billion. We can assume that computers games will no longer be an option to working and will become a complement to the work force. There will then be four billion gamers worldwide.

P2P (Pay-to-Play) Model

Model of Free-to-Play (F2P).

Play-to earn (P2E), model

Blockchain games have many advantages for players

Blockchain games have many benefits for developers

Tatiana Revoredo is a founding member of the Oxford Blockchain Foundation and is a strategist in blockchain at Saïd Business School at the University of Oxford. A Massachusetts Institute of Technology expert, Tatiana is chief strategy officer of The Global Strategy. Tatiana was invited by both the European Parliament and the Brazilian Parliament to the Intercontinental Blockchain Conference. She also attended the Brazilian Parliament’s hearing regarding Bill 2303/2015. Two books are hers: Blockchain: Tudo O Que Você Precisa SaberAnd The International Scenario for Cryptocurrencies: How Do Central Banks, Governments, and Authorities View Cryptocurrencies